On how video games helped develop skills needed to be a neurosurgeon.
Many people undervalue what they want to do compared to what they think other people want them to do. They think that they need to be obedient, without understanding or feeling good about why they have chosen to do so. Doing this to yourself is bad enough. But doing it to someone else, such as your child, is even worse, because now it is not just yourself and your own reason you are violating and harming, it is another person.
It is not true that screen time implies an isolated child cut off from family life. Screens and non-screens can be intertwined worlds filled with connection, joy, fun, and learning.
A list of some of the real life unintended consequences of limiting children’s screen time.
Such questions are in effect asking how we and our children can solve the problem created by us in effect having a visceral aversion to our children innocently enjoying themselves learning. Why is that the case, and when we are in such a state, what can we do about it?
Stealing from a child might influence the child to steal. And yet parents steal their children’s property in the name of preventing them from being under bad influences.
Parents sometimes confuse reality with fantasy, and then coerce their children accordingly.
Video games are good because in order to succeed one must solve problems. The problems to solve are as widely varied as the videos are fun. In other words, every bit of fun in them represents a new problem to solve.
Videogame players are learning not just knowledge of the overt subject-matter of the game, but inexplicit knowledge that applies in all creativity in the world. In a way, they are (mainly inexplicitly) learning how the universe works.
Professor David Deutsch on why he himself values and plays video games, and why the arguments against them are mistaken.